FLUX is about change and temporality within architecture. The project is a fictional story that focusses on the inhabitants of architecture, and the relationships with their surroundings. We observe how space can take on different dimensions, shaped by the actions of its occupants, as they adapt, invade, corrupt and break apart the fabric of space.

Central to this project is an attitude that challenges…

FLUX is about change and temporality within architecture. The project is a fictional story that focusses on the inhabitants of architecture, and the relationships with their surroundings. We observe how space can take on different dimensions, shaped by the actions of its occupants, as they adapt, invade, corrupt and break apart the fabric of space.

Central to this project is an attitude that challenges established preconceptions in contemporary building culture, such as the the perceived permanence of the autonomous building, the boundary of nature vs culture and the celebration of the architect-as-hero. Architectural elements that we usually dismiss are highlighted, elevated, and validated.

The events in the story take place within the premises of the cooperative potato starch factory. The liminal qualities - the state of in betweenness - of the ruined factory as I encountered it, as well as the geographical location, evoked glimpses in the past, as well as speculations on the future, provoking the idea of a layered narrative with temporal depth.

Through writing and drawing I immerse myself in the perspectives of the different things and humans that inhabit the space. Each applied drawing technique serves as a conduit for different dimensions; the linocutter excavates, computer drawings organise with precision, the pencil explores botanical nuances, and collages serve as a method to rearrange elements. 

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